Add initial database schema and references
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Also look into users a bit
This commit is contained in:
2024-08-14 01:20:48 -04:00
parent 01eaf059dd
commit 5cb67786bf
19 changed files with 505 additions and 6 deletions

16
migration/src/lib.rs Normal file
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pub use sea_orm_migration::prelude::*;
mod m20240813_000001_create_users;
mod m20240813_000002_create_game;
pub struct Migrator;
#[async_trait::async_trait]
impl MigratorTrait for Migrator {
fn migrations() -> Vec<Box<dyn MigrationTrait>> {
vec![
Box::new(m20240813_000001_create_users::Migration),
Box::new(m20240813_000002_create_game::Migration),
]
}
}

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use sea_orm_migration::{prelude::*, schema::*};
#[derive(DeriveMigrationName)]
pub struct Migration;
#[async_trait::async_trait]
impl MigrationTrait for Migration {
async fn up(&self, manager: &SchemaManager) -> Result<(), DbErr> {
manager
.create_table(
Table::create()
.table(User::Table)
.if_not_exists()
.col(
ColumnDef::new(User::Id)
.integer()
.not_null()
.auto_increment()
.primary_key(),
)
.col(string(User::Username))
.col(string(User::Password))
.to_owned(),
)
.await
}
async fn down(&self, manager: &SchemaManager) -> Result<(), DbErr> {
manager
.drop_table(Table::drop().table(User::Table).to_owned())
.await
}
}
#[derive(DeriveIden)]
pub enum User {
Table,
Id,
Username,
// Hash
Password,
}

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use sea_orm::{DbBackend, DeriveActiveEnum, EnumIter, Schema};
use sea_orm_migration::sea_orm::ActiveEnum;
use sea_orm_migration::{prelude::*, schema::*, sea_query::extension::postgres::Type};
use super::m20240813_000001_create_users::User;
#[derive(DeriveMigrationName)]
pub struct Migration;
#[async_trait::async_trait]
impl MigrationTrait for Migration {
async fn up(&self, manager: &SchemaManager) -> Result<(), DbErr> {
let schema = Schema::new(DbBackend::Postgres);
manager
.create_type(schema.create_enum_from_active_enum::<PlayerSetupType>())
.await?;
manager
.create_type(schema.create_enum_from_active_enum::<GameType>())
.await?;
manager
.create_table(
Table::create()
.table(Game::Table)
.if_not_exists()
.col(
ColumnDef::new(Game::Id)
.integer()
.not_null()
.auto_increment()
.primary_key(),
)
.col(ColumnDef::new(Game::PlayerSetupType).custom(PlayerSetupType::name()))
.col(ColumnDef::new(Game::GameType).custom(GameType::name()))
.col(
ColumnDef::new(Game::Time)
.timestamp_with_time_zone()
.not_null(),
)
.to_owned(),
)
.await?;
manager
.create_table(
Table::create()
.table(Game::Table)
.if_not_exists()
.col(
ColumnDef::new(Game::Id)
.integer()
.not_null()
.auto_increment()
.primary_key(),
)
.col(ColumnDef::new(Game::PlayerSetupType).custom(PlayerSetupType::name()))
.col(ColumnDef::new(Game::GameType).custom(GameType::name()))
.to_owned(),
)
.await?;
manager
.create_table(
Table::create()
.table(OneVsOne::Table)
.if_not_exists()
.col(
ColumnDef::new(OneVsOne::Id)
.integer()
.not_null()
.auto_increment()
.primary_key(),
)
.col(ColumnDef::new(OneVsOne::PlayerOne).integer().not_null())
.col(ColumnDef::new(OneVsOne::PlayerTwo).integer().not_null())
.col(ColumnDef::new(OneVsOne::GameId).integer().not_null())
.foreign_key(
ForeignKey::create()
.name("fk-user-one_vs_one-player_one_id")
.from(OneVsOne::Table, OneVsOne::PlayerOne)
.to(User::Table, User::Id),
)
.foreign_key(
ForeignKey::create()
.name("fk-user-one_vs_one-player_two_id")
.from(OneVsOne::Table, OneVsOne::PlayerTwo)
.to(User::Table, User::Id),
)
.foreign_key(
ForeignKey::create()
.name("fk-game-one_vs_one-game_id")
.from(OneVsOne::Table, OneVsOne::GameId)
.to(Game::Table, Game::Id),
)
.to_owned(),
)
.await
}
async fn down(&self, manager: &SchemaManager) -> Result<(), DbErr> {
manager
.drop_type(Type::drop().name(PlayerSetupType::name()).to_owned())
.await?;
manager
.drop_type(Type::drop().name(GameType::name()).to_owned())
.await?;
manager
.drop_table(Table::drop().table(Game::Table).to_owned())
.await?;
manager
.drop_table(Table::drop().table(OneVsOne::Table).to_owned())
.await
}
}
// Enums
#[derive(EnumIter, DeriveActiveEnum)]
#[sea_orm(rs_type = "String", db_type = "Enum", enum_name = "player_setup_type")]
enum PlayerSetupType {
#[sea_orm(string_value = "OneVsOne")]
OneVsOne,
#[sea_orm(string_value = "TwoVsTwo")]
TwoVsTwo,
}
#[derive(EnumIter, DeriveActiveEnum)]
#[sea_orm(rs_type = "String", db_type = "Enum", enum_name = "game_type")]
enum GameType {
#[sea_orm(string_value = "TableTennis")]
TableTennis,
#[sea_orm(string_value = "Pool")]
Pool,
#[sea_orm(string_value = "PickleBall")]
PickleBall,
}
// Tables
#[derive(DeriveIden)]
enum Game {
Table,
Id,
Time,
PlayerSetupType,
GameType,
}
#[derive(DeriveIden)]
enum OneVsOne {
Table,
Id,
GameId,
PlayerOne,
PlayerTwo,
}

6
migration/src/main.rs Normal file
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use sea_orm_migration::prelude::*;
#[async_std::main]
async fn main() {
cli::run_cli(migration::Migrator).await;
}