Add auth global state and login button
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Build Crate / build (push) Successful in 1m42s
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@@ -11,25 +11,54 @@ cfg_if::cfg_if! {
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#[derive(Serialize, Deserialize, ReactiveState, Clone)]
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#[rx(alias = "AppStateRx")]
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pub struct AppState {}
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pub fn get_global_state_creator() -> GlobalStateCreator {
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GlobalStateCreator::new()
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.build_state_fn(get_build_state)
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.request_state_fn(get_request_state)
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pub struct AppState {
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#[rx(nested)]
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pub auth: AuthData,
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}
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#[engine_only_fn]
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fn get_state() -> AppState {
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AppState {}
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#[derive(Serialize, Deserialize, Clone)]
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pub enum LoginState {
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Authenticated,
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NotAuthenticated,
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Unknown,
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}
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#[derive(Serialize, Deserialize, ReactiveState, Clone)]
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#[rx(alias = "AuthDataRx")]
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pub struct AuthData {
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pub state: LoginState,
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pub username: Option<String>,
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pub claims: Claims,
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}
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#[derive(Serialize, Deserialize, ReactiveState, Clone)]
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#[rx(alias = "ClaimsRx")]
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pub struct Claims {}
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pub fn get_global_state_creator() -> GlobalStateCreator {
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GlobalStateCreator::new().build_state_fn(get_build_state)
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}
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#[engine_only_fn]
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pub async fn get_build_state() -> AppState {
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get_state()
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AppState {
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auth: AuthData {
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state: LoginState::Unknown,
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username: None,
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claims: Claims {},
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},
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}
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}
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#[engine_only_fn]
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pub async fn get_request_state(_req: Request) -> AppState {
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get_state()
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// Client only code to check if they're authenticated
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#[cfg(client)]
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impl AuthDataRx {
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pub fn detect_state(&self) {
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// If the user is in a known state, return
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if let LoginState::Authenticated | LoginState::NotAuthenticated = *self.state.get() {
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return;
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}
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// TODO -> Get state from storage
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self.state.set(LoginState::NotAuthenticated);
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}
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}
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