Add auth global state and login button
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This commit is contained in:
2024-08-19 02:38:29 -04:00
parent 993a0834b4
commit 528ce0335c
2 changed files with 115 additions and 30 deletions

View File

@@ -11,25 +11,54 @@ cfg_if::cfg_if! {
#[derive(Serialize, Deserialize, ReactiveState, Clone)]
#[rx(alias = "AppStateRx")]
pub struct AppState {}
pub fn get_global_state_creator() -> GlobalStateCreator {
GlobalStateCreator::new()
.build_state_fn(get_build_state)
.request_state_fn(get_request_state)
pub struct AppState {
#[rx(nested)]
pub auth: AuthData,
}
#[engine_only_fn]
fn get_state() -> AppState {
AppState {}
#[derive(Serialize, Deserialize, Clone)]
pub enum LoginState {
Authenticated,
NotAuthenticated,
Unknown,
}
#[derive(Serialize, Deserialize, ReactiveState, Clone)]
#[rx(alias = "AuthDataRx")]
pub struct AuthData {
pub state: LoginState,
pub username: Option<String>,
pub claims: Claims,
}
#[derive(Serialize, Deserialize, ReactiveState, Clone)]
#[rx(alias = "ClaimsRx")]
pub struct Claims {}
pub fn get_global_state_creator() -> GlobalStateCreator {
GlobalStateCreator::new().build_state_fn(get_build_state)
}
#[engine_only_fn]
pub async fn get_build_state() -> AppState {
get_state()
AppState {
auth: AuthData {
state: LoginState::Unknown,
username: None,
claims: Claims {},
},
}
}
#[engine_only_fn]
pub async fn get_request_state(_req: Request) -> AppState {
get_state()
// Client only code to check if they're authenticated
#[cfg(client)]
impl AuthDataRx {
pub fn detect_state(&self) {
// If the user is in a known state, return
if let LoginState::Authenticated | LoginState::NotAuthenticated = *self.state.get() {
return;
}
// TODO -> Get state from storage
self.state.set(LoginState::NotAuthenticated);
}
}