Add base data structures for pool matches
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@@ -1,23 +1,18 @@
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use crate::components::layout::Layout;
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use crate::{components::layout::Layout, templates::global_state::AppStateRx};
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use perseus::prelude::*;
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use serde::{Deserialize, Serialize};
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use sycamore::prelude::*;
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use crate::templates::global_state::AppStateRx;
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// Reactive page
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#[derive(Serialize, Deserialize, Clone, ReactiveState)]
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#[rx(alias = "PageStateRx")]
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struct PageState {
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}
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struct PageState {}
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fn overall_board_page<'a, G: Html>(cx: BoundedScope<'_, 'a>, _state: &'a PageStateRx) -> View<G> {
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let global_state = Reactor::<G>::from_cx(cx).get_global_state::<AppStateRx>(cx);
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view! { cx,
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Layout(title = "Overall Leaderboard") {
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// Anything we put in here will be rendered inside the `<main>` block of the layout
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ul {
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(View::new_fragment(
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global_state.matches.get()
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@@ -29,7 +24,7 @@ fn overall_board_page<'a, G: Html>(cx: BoundedScope<'_, 'a>, _state: &'a PageSta
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let game = item.clone();
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view! { cx,
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li {
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(game.winner)
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(game.id)
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}
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}
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})
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@@ -55,9 +50,6 @@ fn head(cx: Scope) -> View<SsrNode> {
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}
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}
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// Template
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pub fn get_template<G: Html>() -> Template<G> {
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Template::build("overall-board")
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.request_state_fn(get_request_state)
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