Add base data structures for pool matches
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@@ -1,8 +1,8 @@
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use crate::components::layout::Layout;
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use crate::{components::layout::Layout, data::pool_match::MatchData};
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use perseus::prelude::*;
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use serde::{Deserialize, Serialize};
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use sycamore::prelude::*;
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use web_sys::{Event};
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use web_sys::Event;
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cfg_if::cfg_if! {
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if #[cfg(client)] {
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@@ -10,10 +10,10 @@ cfg_if::cfg_if! {
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use crate::templates::global_state::AppStateRx;
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use crate::endpoints::MATCH;
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use crate::templates::get_api_path;
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use chrono::Utc;
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}
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}
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// Reactive page
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#[derive(Serialize, Deserialize, Clone, ReactiveState)]
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@@ -22,20 +22,16 @@ struct PageState {
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name: String,
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}
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fn add_game_form_page<'a, G: Html>(cx: BoundedScope<'_, 'a>, state: &'a PageStateRx) -> View<G> {
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let handle_add_match = move |_event: Event| {
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#[cfg(client)]
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{
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// state.name.get().as_ref().clone()
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spawn_local_scoped(cx, async move {
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let new_match = PoolMatch {
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players: vec![],
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winner: state.name.get().as_ref().clone(),
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};
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let new_match = PoolMatch::new(MatchData::Standard8Ball { winner: 1, loser: 2 }, Utc::now());
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let client = reqwest::Client::new();
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let new_matches = client.post(get_api_path(MATCH).as_str())
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let new_matches = client
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.post(get_api_path(MATCH).as_str())
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.json(&new_match)
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.send()
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.await
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@@ -45,7 +41,6 @@ fn add_game_form_page<'a, G: Html>(cx: BoundedScope<'_, 'a>, state: &'a PageStat
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.unwrap();
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let global_state = Reactor::<G>::from_cx(cx).get_global_state::<AppStateRx>(cx);
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global_state.matches.set(new_matches);
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})
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}
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};
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@@ -75,7 +70,9 @@ async fn get_request_state(
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_info: StateGeneratorInfo<()>,
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_req: Request,
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) -> Result<PageState, BlamedError<std::convert::Infallible>> {
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Ok(PageState { name: "Ferris".to_string() })
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Ok(PageState {
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name: "Ferris".to_string(),
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})
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}
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#[engine_only_fn]
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