Add base data structures for pool matches
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This commit is contained in:
2023-09-22 03:45:48 -04:00
parent 0a68829d6c
commit 30f3aa63d5
16 changed files with 148 additions and 123 deletions

View File

@@ -1,11 +1,56 @@
use crate::data::user::PlayerId;
use chrono::serde::ts_seconds;
use chrono::{DateTime, Utc};
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Clone)]
pub struct PoolMatch {
pub players: Vec<String>,
pub winner: String,
pub type MatchId = u32;
#[derive(Serialize, Deserialize, Clone, Debug)]
pub enum MatchData {
Standard8Ball {
winner: PlayerId,
loser: PlayerId,
},
Standard9Ball {
winner: PlayerId,
loser: PlayerId,
},
CutThroat {
winner: PlayerId,
losers: [PlayerId; 2],
},
}
#[derive(Serialize, Deserialize, Clone)]
#[derive(Serialize, Deserialize, Clone, Debug)]
pub struct PoolMatch {
pub id: MatchId,
pub data: MatchData,
#[serde(with = "ts_seconds")]
pub time: DateTime<Utc>,
}
#[derive(Serialize, Deserialize, Clone, Debug)]
pub struct PoolMatchList {
pub pool_matches: Vec<PoolMatch>,
pub max_id: MatchId,
}
impl PoolMatch {
pub fn new(data: MatchData, time: DateTime<Utc>) -> PoolMatch {
PoolMatch { id: 0, data, time }
}
}
impl PoolMatchList {
pub fn new() -> PoolMatchList {
PoolMatchList {
pool_matches: vec![],
max_id: 0,
}
}
pub fn add_pool_match(&mut self, mut pool_match: PoolMatch) {
pool_match.id = self.max_id + 1;
self.max_id += 1;
self.pool_matches.push(pool_match);
}
}